In Supremacy: 1914 you: run a nation, run a simulation

2,744 of 20,285 games share what you do. These 10 fit best.

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Keeps what you do. Adds something new.

  1. SUPREMACY: WORLD WAR 3

    • Strategy
    • Online only
    • Free to play
    • Keeps: run a nation
    • Keeps: run a simulation

    New here: build a base, real-time action

    Why you’d like it: You still run a nation’s military, research and economy and form alliances, but in a modern World War 3 setting.

    See on Steam: SUPREMACY: WORLD WAR 3 (opens in a new tab)
  2. Strategy & Tactics: Wargame Collection

    • Strategy
    • Solo or multiplayer
    • Less played
    • Keeps: run a nation
    • Doesn’t keep: run a simulation

    New here: plan in turns, World War II

    Why you’d like it: You still take control of nations in wartime, but battles play out in turns across World War II campaigns.

    See on Steam: Strategy & Tactics: Wargame Collection (opens in a new tab)
  3. Making History: The Great War

    • Strategy
    • Solo or multiplayer
    • Less played
    • Keeps: run a nation
    • Keeps: run a simulation

    New here: plan in turns, a sandbox to play in

    Why you’d like it: Making History also puts you in charge of any World War I nation, but you plan each move in turns.

    See on Steam: Making History: The Great War (opens in a new tab)

Reserve

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  1. States of Power

    • Strategy
    • Solo or multiplayer
    • Less played
    • Keeps: run a nation
    • Keeps: run a simulation

    New here: pause to give orders, World War II

    See on Steam: States of Power (opens in a new tab)
  2. Hearts of Iron III

    • Strategy
    • Co-op
    • Keeps: run a nation
    • Keeps: run a simulation

    New here: pause to give orders, World War II

    See on Steam: Hearts of Iron III (opens in a new tab)
  3. Hearts of Iron IV

    • Strategy
    • Co-op
    • Keeps: run a nation
    • Keeps: run a simulation

    New here: pause to give orders, World War II

    See on Steam: Hearts of Iron IV (opens in a new tab)
  4. Making History: The First World War

    • Strategy
    • Solo or multiplayer
    • Mixed reviews
    • Keeps: run a nation
    • Keeps: run a simulation

    New here: take turns, plan in turns

    See on Steam: Making History: The First World War (opens in a new tab)
  5. Supreme Ruler Ultimate

    • Strategy
    • Solo or multiplayer
    • Less played
    • Keeps: run a nation
    • Keeps: run a simulation

    New here: pause to give orders, the modern day

    See on Steam: Supreme Ruler Ultimate (opens in a new tab)
  6. Supreme Ruler 1936

    • Strategy
    • Solo or multiplayer
    • Less played
    • Keeps: run a nation
    • Keeps: run a simulation

    New here: pause to give orders, World War II

    See on Steam: Supreme Ruler 1936 (opens in a new tab)
  7. Renaissance Kingdom Wars

    • Strategy
    • Solo or multiplayer
    • Mixed reviews
    • Keeps: run a nation
    • Keeps: run a simulation

    New here: build things, medieval times

    See on Steam: Renaissance Kingdom Wars (opens in a new tab)

Played one of these? See what to play after it: SUPREMACY: WORLD WAR 3Hearts of Iron IIIHearts of Iron IVSupreme Ruler Ultimate

AI wrote the “Why you’d like it” lines, and a second AI pass checked them against each game’s store page. They can be wrong, so check the store page before you buy.

How this list was made

2,744 of 20,285 games share what you do. These 10 fit best.

What gets in

A game is what you do in it, so a pick has to share what players say you do most. If fewer than ten games earn a place, the list stays short.

Games from the same series start hidden, and the next best fits take their places. Choose Yes to show them in their places on the list.

Lists use the tags Steam players vote on, plus each game’s Steam store page.

Less played means far fewer Steam reviews than the game you finished. Mixed reviews means 60 to 69% of its Steam reviews are positive.

What only changes the order

A shared setting, look or popularity can move a game up or down, but it can’t put a game on the list by itself. Being set in space, for example, isn’t enough: a pick has to keep something you do.

What isn’t known

No players have tested this. Newer and smaller games have less data.

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