In Three Kingdoms Mushouden you: plan ahead, level up and plan battles, level up and move squads

1,017 of 20,285 games share what you do. These 10 fit best.

Show same-series games?

2 hidden: The Three Kingdoms: The Tales of Jian An and Three Kingdoms 2019 阿达三国志2019 横版

Your party Games like Three Kingdoms Mushouden

Keeps what you do. Adds something new.

  1. Dragon Throne: Battle of Red Cliffs

    • Role-playing
    • Solo or multiplayer
    • Less played
    • Keeps: plan ahead
    • Keeps: level up and plan battles
    • Doesn’t keep: level up and move squads

    New here: give orders in real time, history that went differently

    Why you’d like it: Like Mushouden, you build forces and forge alliances in Three Kingdoms China, but here you command Liu Bei, Sun Quan, or Cao Cao.

    See on Steam: Dragon Throne: Battle of Red Cliffs (opens in a new tab)
  2. Legend of Heroes: Three Kingdoms

    • Strategy
    • Solo
    • Early access
    • Keeps: plan ahead
    • Keeps: level up and plan battles
    • Keeps: level up and move squads

    New here: plan in turns, a big story

    Why you’d like it: Like Mushouden, Legend of Heroes lets you play a Three Kingdoms figure, but adds real-time legion battles and turn-based card duels.

    See on Steam: Legend of Heroes: Three Kingdoms (opens in a new tab)
  3. Burden of Command™

    • Role-playing
    • Solo
    • Less played
    • Keeps: plan ahead
    • Keeps: level up and plan battles
    • Keeps: level up and move squads

    New here: plan moves in turns, World War II

    Why you’d like it: Like Mushouden, it has tactical squad-level battles in a historical war, but you lead a World War II company and manage trust.

    See on Steam: Burden of Command™ (opens in a new tab)

Reserve

Show 7 moreShow fewer
  1. WARSAW RISING: City of Heroes

    • Role-playing
    • Solo
    • Mixed reviews
    • Keeps: plan ahead
    • Keeps: level up and plan battles
    • Keeps: level up and move squads

    New here: plan in turns, death that is final

    See on Steam: WARSAW RISING: City of Heroes (opens in a new tab)
  2. 吞食天地之乱舞三国

    • Role-playing
    • Solo
    • Less played
    • Keeps: plan ahead
    • Doesn’t keep: level up and plan battles
    • Keeps: level up and move squads

    New here: plan moves in turns, a cute look

    See on Steam: 吞食天地之乱舞三国 (opens in a new tab)
  3. Huaxia: Warring States

    • Role-playing
    • Solo
    • Mixed reviews
    • Keeps: plan ahead
    • Keeps: level up and plan battles
    • Keeps: level up and move squads

    New here: run an operation, a character you design

    See on Steam: Huaxia: Warring States (opens in a new tab)
  4. Vestaria Saga II: The Sacred Sword of Silvanister

    • Role-playing
    • Solo
    • Less played
    • Keeps: plan ahead
    • Keeps: level up and plan battles
    • Keeps: level up and move squads

    New here: plan moves in turns, a fantasy world

    See on Steam: Vestaria Saga II: The Sacred Sword of Silvanister (opens in a new tab)
  5. Master of Command

    • Strategy
    • Solo
    • Keeps: plan ahead
    • Keeps: level up and plan battles
    • Doesn’t keep: level up and move squads

    New here: give orders in real time, levels that change each time

    See on Steam: Master of Command (opens in a new tab)
  6. Strategic Mind: Blitzkrieg

    • Role-playing
    • Solo
    • Less played
    • Keeps: plan ahead
    • Keeps: level up and plan battles
    • Keeps: level up and move squads

    New here: plan moves in turns, World War II

    See on Steam: Strategic Mind: Blitzkrieg (opens in a new tab)
  7. Ninja Village

    • Role-playing
    • Solo
    • Less played
    • Keeps: plan ahead
    • Keeps: level up and plan battles
    • Keeps: level up and move squads

    New here: run a colony, ninjas

    See on Steam: Ninja Village (opens in a new tab)

Played one of these? See what to play after it: Legend of Heroes: Three KingdomsBurden of Command™WARSAW RISING: City of HeroesHuaxia: Warring StatesMaster of CommandNinja Village

AI wrote the “Why you’d like it” lines, and a second AI pass checked them against each game’s store page. They can be wrong, so check the store page before you buy.

How this list was made

1,017 of 20,285 games share what you do. These 10 fit best.

What gets in

A game is what you do in it, so a pick has to share what players say you do most. If fewer than ten games earn a place, the list stays short.

Games from the same series start hidden, and the next best fits take their places. Choose Yes to show them in their places on the list.

Lists use the tags Steam players vote on, plus each game’s Steam store page.

Less played means far fewer Steam reviews than the game you finished. Mixed reviews means 60 to 69% of its Steam reviews are positive.

What only changes the order

A shared setting, look or popularity can move a game up or down, but it can’t put a game on the list by itself. Being set in space, for example, isn’t enough: a pick has to keep something you do.

What isn’t known

No players have tested this. Newer and smaller games have less data.

Privacy

To learn whether this works, the page records how it’s used. This is all of it.

What’s recorded

Searches

The text you type is never sent to Next Up. If it matches a game Next Up knows but has no list for, only that game’s number is recorded. If it matches nothing, only the fact that it matched nothing is recorded, with a rough length such as 4 to 6 characters.

Suggestions show a small image of each game, loaded straight from Steam’s image servers. So while you type, Steam sees which games’ images your browser asks for, though not the text itself.

The random ID

Your browser keeps a random ID for up to 6 months after your last visit, so repeat visits can be counted. It’s created when the first batch of this record goes out, which is your first action or the first time you leave or switch away from the page, whichever comes first. It’s stored in this browser, not in a cookie.

The ID is kept like this only in the US, Canada outside Quebec, Australia and New Zealand. Everywhere else, nothing is stored for it: the ID lasts only until you close or reload the tab, so a return visit counts as a new one. That’s decided from the location Cloudflare reports for your connection, so a VPN can change it. If it reports no country, or Canada with no region, nothing is stored either.

From your connection

The record keeps your country and region, device type, operating system and browser family, language, and the kind of site you came from. Your IP address, city and network aren’t stored, and this recording uses no cookies. Cloudflare may set a security cookie of its own.

Who else sees a visit

Cloudflare hosts the page and this data, and handles your connection like any web host. Store links and Steam searches go to Steam only if you click them, and Steam then sees that visit.

Game art loads straight from Steam’s image servers (shared.akamai.steamstatic.com and shared.fastly.steamstatic.com): on the first screen’s game tiles as soon as it opens, in search suggestions as you type, and on each list. So your browser contacts Steam for those images, and Steam sees that connection and which games’ images were asked for.

Google Analytics is blocked on this page by its security policy, but the rest of pmatta.design uses it.

AI-written lines

The “Why you’d like it” lines on cards were written by AI ahead of time and checked by a second AI pass. No AI runs while you browse.

How long it’s kept

Up to 13 months.

Turn counting off

Turning it off stops this browser sending anything and removes the ID. The choice is kept in this browser, so clearing site data turns counting back on, and so can a browser that clears such data by itself, as Safari can after 7 days without a visit. If your browser sends Global Privacy Control, counting is already off, and the ID is removed. What was sent before you turned it off is kept for up to 13 months, like the rest.

To ask about any of this, write to privacy@pmatta.design.